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We, of course, made sure to have a few plays of each type in every current team’s playbook to account for trades that may happen during the course of the year. As in the real NBA, if a player is traded, he will keep his play type assignment and simply inherit all the plays of that type in his new team’s playbook.
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This allows a team’s playbook to be created dynamically which means that no manual intervention is needed when a player is moved into or out of the starting lineup and/or is traded. These four playtypes are ranked 1-4 and weighted accordingly, so those who choose auto playcalling can influence which types of plays are called more often. In NBA 2K12, any player in the game can be assigned as many as four different play types. Plays where a player comes off a screen looking to get open for a Jumpshot from 3PT range. Plays where a player comes off a screen looking to get open for a Jumpshot from Midrange Plays where a man comes off a screen or receives a hand off headed towards the basket Post plays where you receive the ball at the high post extended Post plays where you receive on or near the low block. Space created for one-on-one opportunities Man who sets a screen on the ballhandler’s man The man who dribbles the ball around the screen in Pick and Roll situations
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Yes, we do bring in our most dedicated community members for their opinions - as you’ve seen with Da Czar’s involvement and with our Momentous videos from over the years.įrom that meeting we decided that play types distribute themselves into eight key groups: All of our gameplay team and a member of the SIM gaming community (the man behind some of the great playcall videos put together last year – Da Czar) locked themselves in a meeting room for six hours until they came up with an equitable solution. So when reviewing this internally, we sought out the best solution to this issue. However, over time, the lack of offensive play variety for specific players became a major limitation to the strategic element of the game. This may not seem like a big of an issue if you play the game sparingly. This resulted in many players having plays assigned to them that did not make the best use of their own abilities.Īnother long lamented issue for fans of our game was the four play limitation for plays assigned to each player. Because the playbooks were hardcoded into our game last year, anytime a player moved from a starter to the bench or changed teams, plays had to be manually tracked and updated, even for the smallest roster move. One of those obstacles was play management. In addition to the four plays for each starter, we had the ability to share four plays between your bench players who played the same position.Īs an intermediate solution, this answered some of the community’s requests, but also introduced a few unintended obstacles. As a response, in 2K11, we allowed users to assign four plays to each of their starters.
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Our fans had voiced their desire for having plays assigned to players, not positions. First, there were a few major hurdles we needed to overcome to take our system to the next level.
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Play distribution became a major area of focus for the team this year. Add On the Fly Strategic Adjustments to allow users to change their team’s approach to the game without having to go to the Coaching menu.Make Playcalling more accessible to the user, so that more players will understand the value of strategic basketball.With that in mind, we set up to do the following things: We aim to create new experiences and, to do that, you have to be willing to sacrifice all that came before. At 2K, improvement is generally not our target, though. That said, there is always room for improvement. NBA 2K11 boasted the most authentic and varied playbooks for each team to grace any basketball game. From the inclusion of Michael Jordan, with his challenges and rivals, to marked improvements in gameplay, AI and controls, one of the factors we wanted to really step up was the authenticity of playcalling and strategy. NBA 2K11 marked a year of many successful implementations by our development team.
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